

Even if you surrender, you can't stop fighting. Even if you save the day, you can't save everyone. Remember how the conflict in episode #1 seemed almost accidental in origin? By episode #23, the conflict has grown so large that no matter what anyone says or does, the fighting will continue, and the consequences are always serious.

SPACE RUNAWAY IDEON WATCH SERIES
Once you get to episode #23, the tone changes, and the series discovers its purpose. The plot is sometimes stitched together with crude seams, but at other times it flows quite well. Tensions between the main characters are handled with respect, and most of the main cast develops quite wonderfully, even if it seems a bit slow. But there are also episodes where the show takes itself seriously. Animations are reused heavily, early plots mostly follow a predictable formula (land on new planet, aliens attack with new strategy, mech pilots save the day), the characters can be hard to like, and you get tired of the revolving door of villains. At its core, the show is a series of 22-minute commercials for toys which haven't been sold in decades for a country on the other side of the world. The problem with Ideon becomes apparent as soon as you watch the first episode.
SPACE RUNAWAY IDEON WATCH TV
While the TV show is a bit slow at times, A Contact and Be Invoked try to cram everything together. This may be fine for you: you'll get skip some of the repetitive bits of the series, but you'll also skip characterization. Let's get this out of the way first: you CAN skip the TV series and just watch A Contact (the compilation movie) followed by Be Invoked (the new and improved ending). You're probably interested in this series because of the movie's reputation, and you're wondering if the TV show is worth watching. Unpleasant as the Clan are, their situation-trapped on a rollercoaster of military necessities which they helped start-is not unfamiliar.Let's be honest here. That said I can spare a little fellow-feeling for the Buff Clan, despite rather than because of anything Ideon itself does. They aren’t guilty for resisting tyranny, as horrible as their war was. Maybe the ending of Space Runaway Ideon is just-compare Zeta Gundam, in which the finale’s distribution of deaths and vegetative states feels unjust for, after all, the AEUG are good guys. It’s not even especially sad, once you think about it: yes, we’ve had enough of these too-human humans. That makes the famous kill-’em-all ending sensible. Instead, the verdict seems to be that we’re all bastards who deserve limited sympathy at best, and the only solution is to kill everyone. But I’d like to use it as a starting point, because it made me think: I’m not convinced that the show needs or wants us to sympathise with the Buff Clan. Mike’s post is a very reasonable response to the first eighteen episodes. If anything, Ideon‘s means to a sympathetic villain is “make the good guys seem more like turds.” awesome power, along with a dearth of insight into their real motivations, makes a much less sympathetic villain. I was much happier to go along with this sort of thing in Be Invoked than I was when watching, say, Victory Gundam.
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But whatever its result for the crew, for me it was a great startlement in a film full of startling things. This works, in one way, and in another way it doesn’t. One of the more unhinged crewmembers tries to manipulate it by (stay with me here) standing on the outside of the ship with a toddler in her arms when it’s about to be hit by a comet. Like, I’m sure there are plenty of stories which technically involve bigger spaces-I suppose Gurren Lagann‘s final fight comes immediately to mind for my generation-but while that was certainly awesome, it didn’t give the same impression that the distances are vast, the superweapons utterly monstrous, the casualty list endless.īy Be Invoked the Solo Ship’s crew have scraped together a half-understanding of how the Ideon functions. I haven’t seen many other films with such a huge, huge, huge scale. That did not, however, matter, because I also found much of it spectacular and moving. This all culminates in Be Invoked, which I found a bit incoherent. When its ungainly red mass first hit my screen I didn’t expect the Ideon itself to become both an oddly cool sight and a puzzle. And doesn’t the Ideon just, well, stick out? It’s oversized within its own show, so big it has internal corridors and what look like its own point-defence weapons. But I was interested by the gradual revelation of what the Ideon is (scary) and what it can do (a lot). I didn’t rate Ideon that high, in the end. This show’s plot tires you as you watch it, or at least that was my experience and the experience of several others I know-though I do also know one person who more-or-less marathoned it, so hmm. I reckon it took me about three-and-a-half years to watch Space Runaway Ideon, from the first episode to Be Invoked.
